Our Design and Technology Curriculum
Article 24: All children have the right to good health. Governments must work to provide clean water and nutritious food so that children can stay healthy.
Article 29: Education must develop every child’s personality, talents and abilities to the full
Our goal is for our children to become designers. Designers must have:
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Significant levels of originality and the willingness to take creative risks to produce innovative ideas and prototypes.
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An excellent attitude to learning and independent working.
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The ability to use time efficiently and work constructively and productively with others.
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The ability to carry out thorough research, show initiative and ask questions to develop an exceptionally detailed knowledge of users’ needs.
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The ability to act as responsible designers and makers, working ethically, using finite materials carefully and working safely.
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A thorough knowledge of which tools, equipment and materials to use to make their products.
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The ability to apply mathematical knowledge.
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The ability to manage risks exceptionally well to manufacture products safely and hygienically.
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A passion for the subject and knowledge of, up-to-date technological innovations in materials, products and systems.
Early Years - Nursery & Reception Curriculum
Early Years Foundation Stage - what does Design and Technology look like in the Early Years?
In the Early Years Foundation Stage, design and technology forms part of the learning children acquire under the ‘Expressive Arts and Design' branch of the Foundation Stage curriculum.
Children learn through first-hand experiences. They are encouraged to explore, observe, solve problems, think critically, make decisions and to talk about why they have made their decisions. Here are some of the typical learning experiences that children have in the Early Years and which develop their early Design and Technology skills - constructing, joining, using a range of tools, cooking, exploring and dismantling objects to see how they work, and of course, discussion.
The document below outlines in more detail the specific design and technology objectives within the Early Years curriculum, what it looks like in practice, and demonstrates the links between the Early Years and the KS1 Design and Technology curriculum. It also highlights key vocabulary taught within our Early Years and at Key Stage 1.
Design and Technology - Early Years to Key Stage 1 Curriculum Links.
Key Stages 1 and Key Stage 2 Curriculum
Fundamental Foundations
We believe that for children to secure greater depth, it is important that they first have solid fundamental foundations. Fundamental foundations should not be rushed and so the notion of ‘rapid progress’ must be dismissed. Instead the goal of repetition should be seen as both useful and necessary. This is why you will see us returning regularly to practical and technical knowledge as well as the design process.
Cognitive Domains – Degrees of Understanding
We refer to three degrees of understanding and thinking ‘Basic’, ‘Advancing’ and ‘Deep’.
BASIC – Low level cognitive demand. Involves acquisition of fundamental foundations.
ADVANCING – Higher level cognitive demands beyond recall. Requires application involving some degree of decision making in how to apply fundamental foundations.
DEEP – Cognitive demand involves non-standard, non-routine, inter-connected, multi-step thinking in problems with more than one possible solution. Requires reasoning and justification for the inventive application of fundamental foundations.
Time Scales for Progression Through the Cognitive Domains
Milestone 1 – Y1 & Y2
Milestone 2 – Y3 & Y4
Milestone 3 – Y5 & Y6
Each milestone should be seen as containing two phases. In the first phase, pupils should repeat the content a sufficient number of times to secure fundamental foundations; in the second phase, they should apply the foundations in order to reach the ‘expected’ standard. If they reach this before the end of the second phase, they should move on to tasks that will secure greater depth. Thus, progress through the cognitive domains take two years.
It is expected that by the end of Year 1, pupils should be able to complete the BASIC tasks to secure fundamental foundations and by the end of Year 2, the ADVANCING tasks. It is also reasonable that a number of children may move on to the DEEP activities if they secure an early understanding of advancing.
Milestone 1 Y1 & Y2 |
Milestone 2 Y3 & Y4 |
Milestone 3 Y5 & Y6 |
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Beginning Y1 |
Advancing Y2 |
Deep Y2 |
Beginning Y3 |
Advancing Y4 |
Deep Y4 |
Beginning Y5 |
Advancing Y6 |
Deep Y6 |
Page 144 of the Primary National Curriculum 2014 states:
‘While it is important that pupils make progress, it is also vitally important that they develop secure understanding of each key block of knowledge and concepts in order to progress to the next stage. Insecure, superficial understanding will not allow genuine progress: pupils may struggle at key points of transition (such as between primary and secondary school), build up serious misconceptions, and/or have significant difficulties in understanding higher-order content.’
We believe that it is therefore extremely important to secure the fundamental foundations before trying to secure greater depth.
Curriculum Breadth, Depth & Progression Principles
We have carefully planned our curriculum to ensure progression as well as breadth and depth. These are the principles we have adhered to:
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We have decided to focus on key technical and practical knowledge in order that pupils become fluent in these skills and are then able to apply and use these easily in the design process. We have chosen depth over coverage.
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Threshold concepts are returned to regularly within and through all the milestones.
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Planning ensures that we move from basic to advancing, with some children achieving deeper learning within the two years of a milestone.
Building a Design & Technology Schema at Bangabandhu
Our pupils will form an Design & Technology schema* by:
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using concepts the basis for schema. We call these threshold concepts; these form the basis for the subject schema. In Design & Technology, the three threshold concepts are master practical techniques; design, make, evaluate and improve and take inspiration from design.
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strengthening the schema with knowledge. The knowledge comes from our topics. Within each topic are knowledge categories, the facets of each threshold concept that helps to strengthen the schema. The Design & Technology knowledge categories are Technical Knowledge, Practical Knowledge, Design Inspiration and Design Process. We call these the 'Big Ideas'.
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Further deepening connections through tasks. This is what is developed through our planning.
*Schema – Schema theory states that all knowledge is organised into units. A schema therefore is a conceptual system for understanding knowledge. A subject schema is a way of organising knowledge in a meaningful way; it is an appreciation of how facts are connected and the ways in which they are connected. A schema is distinct from information, which is just isolated facts that have no organisational basis or links.
Threshold Concepts
At Bangabandhu we will teach these three threshold concepts throughout KS1 and KS2. These are the ideas that underpin the subject. Threshold concepts tie together the subject micro-topics into meaningful schema. The same concepts are explored throughout the micro-topics.
The three threshold concepts in design & technology are:
Master practical techniques.
This concept involves developing the skills needed to make high quality products.
Take inspiration from design.
This concept involves appreciating the design process that has influenced the products we use in everyday life. The word ‘iterate’ means to repeat. This is an important part of the discipline of design. We use the following iterative process: think, make, break, repeat. The ‘break’ part of the process involves looking at the weaknesses of the design as it develops and making adjustments accordingly – a stage that is also called evaluation.
Design, make, evaluate and improve,
This concept involves developing the process of design thinking and seeing design as an iterative process.
Threshold Concepts - What do we Teach?
Each threshold concept has its own facets of knowledge which help to strengthen the schema. This knowledge can be put into categories. Here are the knowledge categories explained:
Knowledge Category | Knowledge Category Explained |
Technical Knowledge |
We teach the following areas of technical knowledge:
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Practical Knowledge |
We teach the following areas of practical knowledge:
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Design Inspiration |
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Design Process |
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Expecations of Progress through Milestones
We have broken the National Curriculum into three milestones with clear expectation of progress by the end of each milestone.
Milestone 1 (Y1/2) | |||
Design, make, evaluate and improve | Take inspiration from design | ||
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Master Practical Techniques |
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Food and Nutrition
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Materials
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Mechanisms
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Structures
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Milestone 2 (Y3/4) | |||
Design, make, evaluate and improve | Take inspiration from design | ||
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Master Practical Techniques | |||
Food and Nutrition
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Materials
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Mechanisms
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Electrics and Computing
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Structures
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Milestone 3 (Y5/6) | |||
Design, make, evaluate and improve | Take inspiration from design | ||
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Master Practical Skills | |||
Food and Nutrition
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Materials
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Textiles
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Electrics and Computing
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Structures
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Mechanisms
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Curriculum Breadth Maps (topics) - Intent
- This link will take you to the the Bangabandhu Curriculum page where you will find the curriculum map for each year. These give an overview of what is taught in subject area, our curriculum intent.
How we Implement our Design & Technology Curriculum
Design and Technology is taught fortnightly for 1 hour and 10 minutes. We do not block our subjects as we want children to return regularly to the subject knowledge and concepts in order that they are regularly retrieving the taught knowledge and concepts, embedding these in their long term memory. This enables them to make progress - know more and remember more.
- An example of a Milestone 1 Lesson - Advancing
- An example of a Milestone 1 Lesson - Deep
- An example of a Milestone 2 Lesson - Basic
- An example of a Milestone 2 Lesson - Advancing
- An example of a Milestone 2 Lesson - Deep
- An example of a Milestone 3 Lesson - Basic
- An example of a Milestone 3 Lesson - Advancing
- An example of a Milestone 3 Lesson - Deep
Subject Specific Vocabulary
We teach children a rich and broad vocabulary in order that they develop a deep understanding of the subjects they study. We carefully select this subject vocabulary, teaching it in context. Here is the design and technology vocabulary we teach in each milestone.
Beyond the National Curriculum - Cultural Capital Experiences
Cultural capital is the essential knowledge that children need to prepare them for their future success. We want to ensure that children at Bangabandhu have a wide and varied range of experiences as they progress through our school. We want them to know about their world; to build a schema of knowledge and to do this through first hand experiences. We intend to provide our children with opportunities to develop not just their knowledge but their interests and talents. Our aim is to prepare them for a successful future.
Our school is in an area of high socio-economic deprivation. We are focused on addressing this disadvantage. Our curriculum is the main provider of cultural capital however there are other aspects of school life which provide essential cultural capital and should not be overlooked. We have planned the cultural provision that goes beyond the curriculum and this plan can be found below. This plan is to capture, illustrate and to strategically plan for the breadth and range of cultural capital experiences we will provide for our children as they move through the school. We are not leaving such an essential element of our school’s provision to chance or individual teacher interest. When a child leaves Bangabandhu in Year 6, we will be certain of what they have learnt and experienced and know that they will be prepared for the next step in their learning and personal development.
Bangabandhu's Whole School Cultural Capital, Trips and Experiences Plan
Curriculum and Expectation Booklets for Parents
These booklets give an overview of our Key Stage 1 and Key Stage 2 curriculum. They explain what is taught in each subject area as well as outlining some of the expectations we have for children. Parents are given these booklets at the start of each year and they are sent electronically with each term's newsletter.
Year 1 Curriculum and Expectations Booklet for Parents
Year 2 Curriculum and Expectations Booklet for Parents
Year 3 Curriculum and Expectations Booklet for Parents
Year 4 Curriculum and Expectations Booklet for Parents